Assassin’s Creed Mirage Has a Smaller but Denser Map Than Odyssey and Valhalla

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Assassin’s Creed Mirage Has a Smaller but Denser Map Than Odyssey and Valhalla

Surya Kumar
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Highlights
Assassin’s Creed Mirage will have a map size smaller than AC Unity’s Paris but larger than Constantinople featured in AC Revelations.
Ubisoft aims that the Round City of Baghdad will serve as a playground where assassins can make use of their environment to hone their parkour, stealth, and close combat skills.

Assassin’s Creed Mirage is all set to hit the shelves on 5th October and several fans are overjoyed to get their hands on this title which will supposedly take the franchise back to its roots. The game is set in 9th-century Baghdad where players take the role of Basim Ibn Ishaq a cunning street thief who transitions into an assassin and joins the Hidden Ones.

 As always, eager fans are speculating about the game’s size, considering the fact that the previous installments in the franchise were pretty much full-on RPGs, with numerous areas to explore. Let’s take a look.

How Big Is the City of Baghdad in Assassin’s Creed Mirage?

 According to Ubisoft, the game will have a map size similar to that of previous titles such as the City of Paris in AC Unity and Constantinople in Assassin’s Creed Revelations. This figure is somewhere around the 2.4 square kilometer mark which is drastically smaller when compared with the colossal maps of Valhalla and Odyssey which has more than 40 square miles in terms of land mass alone. 

The studio’s decision to shrink the map was consciously made in order to follow through on its commitment to provide a more linear, story-driven narrative experience to its fans. For Assassin’s Creed Mirage, they have taken inspiration from the initial AC titles, specifically from the Ezio trilogy, which was a huge commercial success and also became a critically acclaimed title.

Assassin’s Creed Mirage Will Have a Denser Map Full of Stealth and Parkour Elements

Although the map sizes of Odyssey and Valhalla are impressive, the vast space was overwhelming as it brought tons of activity to do. Even though these huge lands were appealing in terms of visuals, most activities or quests spread across the land did not seem to add any meaningful value to the game’s main quests. The studio aims to change this by creating a more condensed map with the main emphasis on enriching stealth, parkour, and close-quarters combat.

The city of Baghdad will be divided into four main districts such as Round City, Karkh, Abassiyah (showcasing the House of Wisdom), and Harbiyah. The game will also feature Alamut, the fortress that serves as the HQ of the Hidden Ones / Assassins.

Players can get to experience this ancient city of Baghdad really soon when the game drops on 5th October for PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, PC, and Amazon Luna.


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Surya has been an avid gamer all his life with an emphasis on single-player titles since the PlayStation 2 era. After switching to PC, he has also dabbled in the world of Valorant ever since its beta. He aims to spread his passion for gaming through his writing.

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