![<div class="paragraphs"><p>All Ailment Statuses in Last Epoch Explained</p></div>](https://media.assettype.com/afkgaming%2F2024-02%2F33b9d598-9639-4849-bdf1-a75832f7be00%2FUntitled_design_40_.png?auto=format%2Ccompress&dpr=1.0)
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Ailments play a crucial role in Last Epoch, affecting both players and enemies with various effects that can significantly impact gameplay. These debuffs can weaken enemies or players, cause damage over time, or hinder movement and actions. In this guide, we'll explain all the status ailments in Last Epoch, their effects, and how they can be used to your advantage.
Types of Ailments in Last Epoch
Ailments in Last Epoch can be broadly categorized into three types: Damaging Ailments, Debuffing Ailments, and Hybrid Ailments. Damaging Ailments cause direct damage over time (DoT) to the target. Debuffing Ailments weaken the target, making them more vulnerable to damage or hindering their movement and actions. Hybrid Ailments combine elements of both damaging and debuffing effects.
Positive Ailments
Positive ailments are buffs that enhance your character's abilities, providing advantages in combat. Some examples include:
Ancient Flight: Adds two arrows to Flurry and Multishot when using a bow, along with increased Critical Strike Chance and Avoidance.
Apocalypse: Boosts Void Damage and Melee Critical Strike Multiplier.
Aspect of the Crow: Increases Melee and Spell Lightning Damage.
Aspect of the Spider: Enhances the chance to Slow on hit and deals more damage to Slowed enemies.
Negative Ailments
On the other hand, negative ailments are debuffs that weaken enemies or cause damage over time. Some examples include:
Bleed: Deals Physical Damage over time.
Blind: Reduces Critical Strike chance and impairs ranged enemies' aiming.
Chill: Slows down movement, attack, and cast speed.
Doom: Inflicts Void Damage over time and increases Melee Damage taken.
Electrify: Causes Lightning Damage over time.
Hybrid Ailments
There are also hybrid ailments that combine damaging and weakening effects, providing a versatile approach to combat. These ailments include:
Frailty: Reduces damage output.
Fear: Forces the target to flee and prevents them from casting abilities.
Plague: Deals Poison Damage over time and spreads between enemies.
Time Rot: Deals Void Damage over time, reduces Attack and Cast Speed, and extends stun duration.
Scaling Ailments
Ailment damage scales similarly to other damage types, with some exceptions. Ailment damage can be increased through skill nodes and affixes that boost the chance to apply ailments. Ailment DoT damage can be improved through Increased Duration modifiers. Additionally, some ailments can build up multiple stacks, effectively increasing the damage they do.