Valorant Update 4.11 Patch Notes: Riot Games Introduces “Clutch Mute”

Abhimannu Das
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<div class="paragraphs"><p>Valorant Update 4.11 Patch Notes</p></div>
Valorant Update 4.11 Patch Notes

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Highlights
Valorant Update 4.11 introduced a new Clutch Mute feature that allows you to disable voice chat temporarily during clutch scenarios.
The new update also has a host of bug fixes and quality of life changes for most agents in the game.
Jet's super dash is no longer possible as Riot Games has finally managed to fix the unintended speed issue with Tailwind.

Riot Games released update 4.11 for Valorant which introduces a host of quality of life changes and fixes for a lot of agents. The game also has a new “Clutch Mute” feature that allows you to mute teammates during clutch moments. The feature is slightly different from disabling voice chat altogether as it is meant to be used during key moments only. Here are all of the changes that have been added in Valorant patch 4.11.

Valorant 4.11 Patch Notes

Astra

  • Fixed a bug where you would sometimes see the location of enemy Astra stars.

Chamber

  • Fixed a bug where Chamber’s model would still teleport if killed mid-teleport.

  • Fixed a bug where Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map.

  • Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap.

Cypher

  • Fixed a bug where Cypher’s Cyber Cage would sometimes disappear from the minimap.

Fade

  • Fixed a bug where Fade’s Prowler and trails would not navigate down the chute on Breeze.

Jett

  • Fixed a bug where Jett could reach much faster than intended speeds by using Tailwind in specific locations.

KAY/O

  • Fixed a bug where you were unable to re-stabilize KAY/O after being resurrected by Sage.

Killjoy

  • Fixed a bug where Killjoy’s Alarmbot created large white circles on Brimstone’s Sky Smoke targeting map.

  • Fixed a bug where Killjoy’s Nanoswarm would sometimes disappear from the minimap.

Skye

  • Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun.

  • Fixed a bug where Skye’s Seekers would not navigate down the chute on Breeze.

Sova

  • Fixed Sova’s trick shot VO (Voice Over) line so that it plays when he kills an enemy with a 1 or 2 bounce Shock Bolt.

    • It was never intended for these VO lines to play when destroying an enemy trap. This provided information that wasn’t readily available to Sova and his team through other means. We’ve added this back, but restricted it to play only when Sova kills an enemy player with a bouncing Shock Bolt.

Viper

  • Fixed a bug where Viper’s Toxic Screen and Poison Cloud would sometimes disappear from the minimap.

Yoru

  • Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift (…again).

    • Some of the creative types continue to find new ways to trigger variants of this bug since the last few patches. Fixing these loopholes is intended to improve systems that are used by all abilities in the game. Because of this (in addition to the bad experience of getting shot by invisible Yoru), the developers are keeping a close eye on the results of these changes.

  • Fixed a bug where Yoru’s mask would flicker while running forward during Dimensional Drift.

The patch also has some other minor bug fixes and there is also a bug where sparks show up instead of blood even after turning on the “Show Blood” feature in gameplay settings.


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Abhimannu is a PC esports writer at AFK Gaming. With over seven years of experience in esports journalism, he has worked on a myriad of games and their ecosystems including Valorant, Overwatch and Apex Legends.