Valorant 6.11 Patch Notes: Riot Games Nerfs Running and Gunning Again

Abhimannu Das
Updated On: 
<div class="paragraphs"><p>Valorant 6.11 Patch Notes</p></div>
Valorant 6.11 Patch Notes

Cover-Credits: 

Highlights
Valorant patch 6.11 will go live soon and we have an early preview of what to expect from the current Public Beta Environment.
“Running and gunning” is being nerfed once again with some changes to Error Power/Center Biasing.
Viper and Chamber are the only two agents who received changes in the current update.

Valorant just updated its Public Beta Environment server with some balance changes that will be making it to patch 6.11 next week. Viper and Chamber are getting some much-needed balance changes and weapon accuracy is being adjusted for almost the entire weapon lineup. Pearl is also getting some changes but we will have to wait for the patch to release to see them in-game. Here is a rundown of everything new that is coming to Valorant patch 6.11.

Valorant Patch 6.11: Running and gunning changes explained

Error Power (also known as Center Biasing) is a tool Riot Games utilizes to reward accuracy by biasing shots toward the center of the crosshair. The developers have made an adjustment to significantly reduce center biasing while in any movement states besides walking or stationary. As a result, guns will be less accurate when fired while moving as shots will have a higher chance to be further from the center of the crosshair.

Valorant Patch 6.11: Weapon changes

Weapon Accuracy on Ascenders/Ziplines (Ropes)

Min spread on ropes increased to 65% of the walking spread.

  • Rifles from .8 >>> 1.3

  • Classic from .35 >>> .55

  • Frenzy from .35 >>> .52

  • Ghost from .35 >>> .6

  • Sheriff from .35 >>> .78

  • SMGs from .3 >>> .65

Snipers and Shotguns are unchanged.

Walking and running spread on ropes increased to match the walking and running spread on ground.

Shorty

  • Reserve ammo adjusted from 10 >>> 6

  • Price adjusted from 150$ >>> 300$

  • Damage at no fall-off adjusted from 12 >>> 11

  • Damage at first step fall-off (7 meters) adjusted from 8 >>> 6

Frenzy

  • Min spread increased from .45 >>> .65

  • Spread curve adjusted.

  • Maximum spread reached in 5 bullets instead of 6.

  • Recoil pitch curve adjusted.

  • Maximum recoil will be reached in 5 bullets instead of 6. Total recoil is lowered to compensate.

Valorant Patch 6.11: Agent changes

Viper

Fuel Regeneration

  • Reduced regeneration per second 5% >>> 3.3%

  • Increased time to regenerate to max fuel once empty 20s >>> 30s

Chamber

Trademark (C)

  • Disable range 4000 >>> 5000

  • Trap arm speed 45 >>> 25

Rendezvous (E)

  • Instant equip out of teleport.

Tour De Force (X)

  • Firing rate increased by 15%

Misc.

  • Yoru’s Fakeout (C) can now be visually affected by Concussing abilities.

  • To increase player discernibility, the timing of Omen’s From the Shadows (X) voiceover line has been slightly pushed forward.

The current Public Beta Environment will last until 29th May so players can expect the patch to drop in early June.


Published On: 
author profile picture
Abhimannu is a PC esports writer at AFK Gaming. With over seven years of experience in esports journalism, he has worked on a myriad of games and their ecosystems including Valorant, Overwatch and Apex Legends.