Overwatch 2 Beta June Patch Notes


Overwatch 2 Beta June Patch Notes: DPS Passive Gets Reworked

Abhimannu Das
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DPS heroes had their speed boost passive removed and they retain a part of their ultimate charge when switching characters.
Junker Queen is now available as part of the new beta and she is a part of the Tank role.
Tanks received a number of changes in the new update with Orisa receiving the most number of buffs.

Overwatch 2’s beta is now live and Blizzard has made some massive changes to heroes across the board. The entire DPS lineup had its passive (speed boost) removed and it has been changed to something completely new. DPS heroes who swap characters will now retain some ultimate charge, up to 30%. This makes counter-picking a lot more viable and you are not penalized as much for swapping characters. Tracer and Genji will continue to have higher movement speed (5.5 m/s) while the rest of the DPS characters have been reverted to 5 m/s.

Quick Play Changes

With Competitive Play currently unavailable in the Overwatch 2 beta, Blizzard has made a temporary modification to the Quick Play queue, providing both Role Queue and Open Queue as options. Quick Play games will also use competitive rulesets for each map’s game mode. For Hybrid and Payload maps, both teams play Offense and Defense in the same manner as competitive play, with the winner determined by which team performs better on offense. All other features of Quick Play are unchanged. This includes elements such as matchmaking, handling of leaves, and allowing players to backfill into games in progress.

New Hero: Junker Queen

Junker Queen is the newest hero in Overwatch and she is a tank.

Scatter Gun (Primary Fire)

Jagged Blade (Secondary Fire)

  • Active: Throw the blade and re-activate to pull it back, along with any impaled enemy

  • Passive: Wound enemies with Quick Melee or Throw, dealing damage over time

Commanding Shout (Ability 1)

  • Temporarily increase health and movement speed for yourself and nearby allies

Carnage (Ability 2)

  • Wound all enemies in front of you, dealing damage over time

Adrenaline Rush (Passive)

  • Heal from all damage over time dealt by wounds

Rampage (Ultimate)

  • Charge forward and wound enemies; dealing damage over time and preventing them from being healed

Scoreboard Changes

The game scoreboard has been updated in multiple ways based on all the feedback Blizzard received.

  • Completely reorganized layout, bringing the most important information together for an easier viewing experience

  • Improved ultimate progress indicators that now show numeric values

  • Increased transparency to allow you to see more of the game action while viewing the scoreboard

Balance Changes

General Updates

  • Support Role Passive

    • Time to activate healing increased from 1 to 1.5 seconds

  • Damage Role Passive (New)

    • Swapping to other damaged heroes maintains up to 30% of your new hero's ultimate charge

    • Previous movement speed passive has been removed

      • Heroes that previously had their movement speed adjusted due to the role passive have been returned to their original values


  • Armor reduced from 350 to 300

  • Health increased from 300 to 325


Barrier Projector

  • Projector health reduced from 800 to 700

Primal Rage (Ultimate)

  • Ultimate cost increased 10%


  • Mech Armor increased from 200 to 300

  • Mech Health decreased from 450 to 350


  • Seismic Slam: No longer slows enemies

  • Power Block: Damage reduction reduced from 90% to 80%


Augmented Fusion Driver

  • Damage increased from 10 to 12

  • Projectile size no longer scales with distance

  • Projectile initial size reduced from 0.3 to 0.1

  • Critical damage bonus increased from 50% to 100%

  • Damage falloff at maximum range reduced from 70% to 50%

  • Maximum falloff range reduced from 15-35 meters to 15-25 meters


  • 20% movement speed penalty removed

  • Headshot immunity removed

Javelin Spin

  • Cooldown decreased from 10 to 7 seconds

  • Speed boost reduced from 65% to 40%

  • Knockback increased

Energy Javelin

  • Impact damage reduced from 80 to 60

  • Cooldown increased from 6.5 to 8 seconds

Terra Surge

  • Max damage increased from 275 to 500

  • Damage begins to ramp after the old 200 damage timing


A-36 Tactical Grenade

  • Cooldown reduced from 10 to 8 seconds


Combat Roll

  • Now grants 50% damage reduction for its 0.4 second duration


  • Steel Trap

  • Fully locks movement again

  • Projectile speed increased from 10 to 15

Frag Launcher

  • Projectile size increased from 0.2 to 0.25


Rocket Launcher

  • Reload starts 0.25 seconds sooner when out of ammo

Concussive Blast

  • Now deals 30 damage and deals additional knockback on direct hits


Photon Projector (Primary Fire)

  • Maximum ammo increased from 70 to 100

  • No longer generates ammo when damaging barriers

Photon Projector (Secondary Fire)

  • Projectile speed increased from 25 to 50

  • Max damage reduced from 120 to 90 (45 impact, 45 explosion)

  • Max charge projectile size reduced from 0.5 to 0.4

  • Ammo cost increased from 7 to 10

  • Charge time increased from 1 to 1.2 seconds


  • Build time reduced from 2 to 1 second

  • Now has a maximum lifetime of 10 seconds

  • Cooldown increased from 10 to 16 seconds

  • Cooldown starts when Teleporter is placed

  • Health reduced from 300 to 200 (50 health, 150 shields)

Sentry Turrets

  • Travel speed increased from 15 to 20

  • Movement speed reduction on targets reduced from 20% per turret to 15% per turret


Rivet Gun (Primary Fire)

  • Fire recovery reduced from 0.6 to 0.55 seconds

Rivet Gun (Secondary Fire)

  • Fire recovery reduced from 0.8 to 0.7 seconds


Orb of Discord

  • Time to fall off target when not in line of sight reduced from 3 to 2 seconds


Guardian Angel

  • No longer can be canceled using crouch for a big vertical boost

  • Now automatically launches you upwards if you reach the end of Guardian Angel

Angelic Descent

  • Angelic Descent will now additionally slow ascent speed if held, not just descent speed

This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the Guardian Angel vertical boost gives you.

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Abhimannu is a PC esports writer at AFK Gaming. With over seven years of experience in esports journalism, he has worked on a myriad of games and their ecosystems including Valorant, Overwatch and Apex Legends.

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