Overwatch 2 Season 10 Patch Notes: New Hero Venture, Wrecking Ball Rework, Balance Changes, More


Overwatch 2 Season 10 Patch Notes: New Hero Venture, Wrecking Ball Rework, Balance Changes, More

Aditi Joshi
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The patch notes for Overwatch 2 Season 10 are here. And they are nothing short of a dynamic package.
There is wrecking ball rework. bug fixes, and the introduction of a new Damage Hero, Venture.
Here is everything you need to know about the Overwatch 2 patch notes.

Blizzard has finally put an end to our wait and revealed the Overwatch 2 Season 10 Patch Notes. The latest update introduces a new Damage hero named Venture, which makes things especially exciting for many players. Departing from the norm, Venture will be available to all players right from the start.

However, that is not all. A lot has changed this season, as was seen in the patch notes released. There is a wrecking ball rework, balance changes, nerfs and buffs, mythic skins, and a lot more splendor to look forward to.

So here are the Overwatch 2 Season 10 patch notes.

Overwatch 2 Season 10 Patch Notes

The new Overwatch 2 Season 10 patch notes were released on 16th April 2024. This update has sent the Overwatch 2 fans into a frenzy and rightfully so. There is a lot to unpack. Let us start by welcoming a highly anticipated hero, Venture.

Overwatch 2 Season 10 Welcomes New Hero Venture

The following are the patch updates for the new Damage hero, Venture.

  • Venture has been added to the line-up.

  • Venture is immediately available to play in Competitive Play.

This is a pretty major change from past heroes, but we’ve always wanted to allow new heroes into Competitive when a new season for Overwatch 2 launches. In the past, we wanted to make sure new heroes were free of any bugs or outstanding balance issues, as well as giving players enough time to unlock a hero from the Battle Pass. Because of the recent hero trial, we’re confident Venture is ready to jump into the action right away.

Drill Dash

  • Impact damage decreased from 60 to 40.

  • Damage over time increased from 40 to 60.


  • Impact damage decreased from 40 to 30.

  • Damage over time increased from 30 to 40.

Tectonic Shock

  • Vertical knockback decreased by 30 percent.

Overwatch Brings Changes to Wrecking Ball

The general goals here are to add a direct way for Wrecking Ball to support his allies aside from purely enemy team disruption, make the hero more approachable while also adding more avenues for skill expression, and improve quality of life around the grapple.

Grappling Claw

  • Hold the jump input while the Grappling Claw is attached to terrain to retract it, pulling yourself towards the anchor point. This action can be rebound in his hero settings.

  • Now has a one second cooldown if Wrecking Ball never reaches ramming speed before canceling the ability. Interrupting him with Hack, Hinder, and stuns will still trigger the full cooldown.

  • The maximum duration timer no longer triggers unless he reaches ramming speed.

Adaptive Shield

  • Can now be reactivated to redistribute up to 300 overhealth to nearby allies, capping at 75 per person.

  • Enemy and ally detection radius increased from 10 to 13 meters.


  • Health increased from 50 to 60.

Overwatch 2 Season 10 Welcomes a New Game Mode

Limited Time Game Mode: Clash Trial

Clash is an upcoming core game mode in Overwatch 2. Teams must battle back and forth over 5 capture points, with each captured objective adding a point to the prevailing team's score. Teams can win in two ways: either by having control of all five objectives at once, or by scoring five points total before the other team. Clash will be available as a limited-time trial through April 29.

How Clash is played

  • Five total objectives placed in a linear pattern on a mirrored map.

  • Only one objective is active at a time.

  • Matches start with the center objective active.

  • Players capture an objective by standing on it and filling a progress bar. Capture progress cannot be made if enemy players are contesting the objective.

  • When a team captures the current objective, they are awarded one point to their total score and a new objective moving forward from the scoring team’s side is activated.

  • Objectives can be secured multiple times. If a team is pushed off an objective and the other team successfully captures it, the next active point will be in the opposite direction.

Win Conditions

Complete one of these conditions to win the match:

  • A team has successfully captured five objectives throughout the match to reach a total score of five.

  • Regardless of score, a team manages to take the final objective (A or E) on the opponents’ side.

Overwatch 2 Season 10 is Introducing Mythic Shop

Mythic Hero Skins

  • Mythic Hero Skins are now unlocked in the new Mythic Shop in exchange for Mythic Prisms.

  • Mythic Hero Skins are unlocked for 50 Mythic Prisms with a starting set of customizations and then can be leveled up with 10 Mythic Prisms per level. You can unlock the skin and all available customizations for a Mythic Hero Skin for 80 Prisms.

Introducing Mythic Prisms

  • Mythic Prisms can be earned in the Premium Battle Pass and used in the Mythic Shop to purchase the current featured Mythic Hero Skin for the season and select previous Mythic hero skins. You can earn a total of 80 Mythic Prisms when you complete Premium Battle Pass.

  • Earning Mythic Prisms in the Premium Battle Pass is the easiest way to unlock a Mythic Hero Skin and all customizations each season. You can also purchase additional Mythic Prisms in game or in your platform’s store marketplace.

Overwatch 2 Season 10 Brings Balance Changes with Hero Nerfs and Buffs

Doomfist Buff

Rocket Punch

  • The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.

Junker Queen Buff


  • Impact damage increased from 90 to 105.

Reinhardt Buff


  • Knockdown duration increased from 2.75 to 3 seconds.

  • Shockwave range increased from 20 to 25 meters.

Sigma Buff

Experimental Barrier

  • Movement speed increased from 16.5 to 20 meters per second.

Sombra Nerf


  • Total damage over time decreased from 100 to 90.

Tracer Buff and Nerf


  • Cooldown increased from 12 to 13 seconds.

Pulse Bomb

  • Base projectile size decreased from 0.2 to 0.1 meters. The total projectile size is now 0.25 meters.

Illari Buff

Solar Rifle

  • Primary fire recovery increased from 0.2 to 0.25 seconds.

  • Secondary fire heal-per-second increased from 105 to 115.

Lucio Nerf and Buff

Sonic Amplifier

  • Damage per projectile decreased from 20 to 18.

Sound Wave

  • Damage increased from 35 to 45.

Lifeweaver buff

Rejuvenating Dash

  • Heal increased from 50 to 60.

Tree of Life

  • Pulse healing increased from 75 to 90.

Moira Nerf and Buff

Biotic Grasp

  • Damage per second decreased from 65 to 60.


  • Self-heal per second increased from 50 to 55.

These changes are awaiting you in Overwatch 2 Season 10. Players who have read the patch notes, get ready for new ways to find your powers. All will get used.

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Aditi Joshi is an English Literature student who indulges in the world of gaming when she's not working. She finds enjoyment in the immersive world of gaming.

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