Dota Patch 7.32 Released: Here Are the Biggest Changes

Ammar Aryani
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<div class="paragraphs"><p>The cover of Dota Patch 7.32 blog post</p></div>
The cover of Dota Patch 7.32 blog post


Dota 2 Patch 7.32 has finally been released, bringing in some massive changes along with it.
The patch also introduces new and reworked hero abilities, updated talents, shards, scepters and neutral items
Valve also revealed the release date for its annual Battle Pass, which will be released on 1st September.

Following the conclusion of the Arlington Major, Valve stated that the next patch, 7.32 will be released before The International 2022 (TI11) Regional Qualifiers. Today, the community was surprised as Valve decided to release its 7.32 patch, during the group stages of ESL One Malaysia 2022.. As usual, patch 7.32 also reveals new and reworked hero abilities, updated talents, shards, scepters and neutral items as teams started to prepare new strategies during ESL One Malaysia 2022 and the upcoming TI11 Regional Qualifiers.

In addition, Valve has also announced the release date of the 2022 Battle Pass ahead of The International 2022 (TI11).

Top of Meta Heroes Nerfed as Their Abilities Receives Nerf Hammer.

Following the conclusion of the Arlington Major 2022, the community and professional players alike were calling for specific heroes to receive a nerf in their abilities for the upcoming patch. Today, Valve answered its community by releasing patch 7.32, a major update to the game which sees major changes in the game including the nerfing of certain heroes.

Heroes such as Tiny, Marci, Pudge, Winter Wyvern and Puck that were some of the most picked heroes in the Arlington Major were the biggest losers following the patch’s release as it saw massive nerfs to their abilities. Marci's Dispose lost its ability to stun and was instead replaced with a slot, while Unleash’s effectiveness was also diminished. Puck's abilities, which helped her scale well into the mid and late game, were altered or nerfed, and Tiny will now face new mana issues as a result of Toss' raised mana requirement.

Reworked Aghanim’s Scepter Abilities for Centaur and more

While the patch saw some of the top heroes being nerfed, other heroes received reworked abilities for its Aghanim Scepter and Shard upgrades. One of the most notable rework abilities is Centaur Warrunner, as its Aghanim Scepter upgrade was reworked with a new ability.

Hitch a Ride

Reworked Scepter. Grants new ability: Hitch a Ride. Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of hitched melee heroes by 200. Mana Cost: 75. Cooldown: 60s. Duration: 8s. Cast Range: 300

With the reworked ability, offlaners will want to make full use of Centaur’s reworked scepter. Other heroes also received reworked Aghanim’s Scepters such as Beastmaster, Brewmaster, Chen, Clockwerk, Doom and more.

Black King Bar Receives Mana Cost Nerf as Items Received Significant Changes

Certain items receive significant changes following the release of the new 7.32 patch, most notably the Black King Bar (BKB) as the item’s Avatar mode, which grants spell immunity will have a 50 mana cost per use. This means that BKB users are more susceptible to being countered by mana burn, while other items such as Wraith Pact and Glimmer Cape were buffed.

BKB receives 50 Mana Cost&nbsp;


New Neutral Items Released

Dota 2's 7.31 patch has seven new items, expanding the dynamic options heroes can choose from when preparing for battle during the early stages of the game.

Seeds of Serenity

Support players will rejoice, as this neutral item allows them to heal their teammates in an area-of-effect (AOE) field, giving them +8 health regen.

+100 Health

Active: Verdurous Dale. Target the ground with a 350 radius. Provides +8 health regeneration to all allied units while they're in the area of effect . Lasts 14 seconds. Cooldown: 40s

Lance of Pursuit

This item allows carry players to harass the enemy as it provides extra attack damage and slows if they are facing away from them.

+200 Mana

Passive: Hound. Attacking an enemy when they are facing away from the hero grants +15 Attack Damage and slows them by 12%/6% for 1 second (melee/ranged).

Occult Bracelet

This item provides mana regeneration passive each time the user is attacked.

+5 All Stats

Passive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.5 Mana Regen, up to 5 stacks. Stacks last for 10 seconds.

Eye of the Vizier

Similar to Nether Shawl, it provides the user with an increase in cast range, at the cost of 20% of its maximum mana.

+125 Cast Range, -20% Max Mana

Specialist’s Array

Ranged carry heroes such as Drow Ranger and Sniper will be able to make full use of this item, as its passive is basically a multishot each twelve seconds.

+8 All Stats, +10 Attack Damage

Passive: Crackshot. Next attack fires projectiles at 2 additional targets within attack range. Only works on ranged heroes and does not proc attack modifiers. Cooldown 12s.

Dagger of Ristul

Similar to Soul Ring in a way, its active ability allows the user to temporarily gain +40 Attack Damage for 100 health.

+10 attack speed.

Active: Imbrue. Consume 100 health to temporarily gain +40 Attack Damage. Lasts 8 seconds. Cooldown: 30s

Ogre Seal Totem

This item is not new to Dota players, as it was previously seen during Aghanim’s Labyrinth and other events. However, the added strength stats and active ability is still welcomed.

+12 Strength

Active: Ogre Seal Flop. Flop forward like an Ogre Seal 2 times, dealing 150 damage and slowing enemies in a 225 radius by 100% for 1s on each bounce. Bounce distance: 400. Manacost 75. Cooldown: 40s. Destroys trees.

Valve also removed several neutral items to help increase the complexity of the game. The items removed were Chipped Vest, Keen Optic, Ocean Heart, Essence Ring, Fae Grenade, Quicksilver Amulet, Spider Legs, The Leveller and Havoc Hammer.

Finally, Valve also announced that Battle Pass for TI11 will be released on 1st September, two days before the Regional Qualifiers. The community are speculating if there will be new personas for heroes such as Luna or Invoker, following the release of the third season of DOTA: Dragon’s Blood.

There are also a lot of other changes including the removal of small camps near the midlane as well as economy changes and rebalancing of heroes. You can read the full Patch Notes on Valve’s official website to keep yourself updated on all of the new changes.

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Ammar has been actively engaged in the esports industry in Malaysia in multiple roles in the past. Now, he utilizes his esports expertise to create insightful and meaningful content as the de facto Dota 2 writer at AFK Gaming.