Dota 2 Update Brings Aghanim’s 2021 Collector’s Cache, Labyrinth Rewards and More

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Dota 2 just received a major update which adds yet another set of rewards to the game as part of the Aghanim's Labyrinth’s The Continuum Conundrum seasonal event and the ongoing battle pass. The new update adds a brand-new Aghanim’s Collector’s Cache that has been made available for purchase until the battle pass comes to an end.
It also added a new gameplay patch to the Aghanim's Labyrinth’s The Continuum Conundrum seasonal event balancing heroes and encounters. The event will also reward players with various custom emojis for doing well in the limited time event.
What is the Aghanim’s Collector’s Cache?
The Aghanim’s Collector’s Cache includes 18 new items for heroes that were selected based on player votes. Valve used the community votes and designs by community artists to create all 18 items. Each of the sets can be purchased for $2.49 until the end of the current battle pass.
Here are the results of the community polls:
Chaos Knight - 366,364 votes
Ogre Magi - 362,974 votes
Dragon Knight - 309,696
Phantom Lancer - 308,474 votes
Dawnbreaker - 299,750 votes
Clockwerk - 287,363 votes
Phantom Assassin - 284,424 votes
Razor - 270,227 votes
Ancient Apparition - 256,453 votes
Chen - 246,221 votes
Grimstroke - 242,631 votes
Broodmother - 240,884 votes
Mars - 235,436 votes
Rubick - 233,860 votes
Drow Ranger - 224,878 votes
Alchemist - 217,552 votes
Axe - 215,059 votes
Abaddon - 209,704 votes
Players who open more treasure will have higher odds of opening bonus rare items. Opening 15 treasures offers a 36-level battle pass boost. If you run into any items you don’t want, you can recycle them for two battle pass levels.
The new Dota 2 update also adds new rewards and gameplay to the Aghanim’s Labyrinth mode. Players will receive custom emoticons for completing each difficulty ranging from Apprentice to Apex Mage. The rewards are retroactive and if you have already completed the labyrinth, you will receive rewards upon logging in.
Balance Changes
A new set of balance changes were introduced as part of the new update, which include:
A new set of legacy combat encounters added for Act 1 at Magician and higher difficulties
Surge ascension modifier move speed increase reduced from 50% to 40%, and the enemies can now be slowed
Reduced base armor on many bosses and captains
Reduced health and damage sensitivity of Toothy Toothums
Reduced health regeneration of enemy Alchemist Chemical Rage
Reduced damage of Brain Sap and Fiend's Grip in Demonic Woods
Glarf's Bloodlust option has been improved from 2 encounters, 50 bonus attack speed, 12% bonus movement speed to 3 encounters, 60 bonus attack speed, and 15% bonus movement speed
Fixed Carrie not leveling up with Ascension in Bug Bait
Fixed Bogdugg's Cudgel and Femur not working
Fixed cases of patrolling units being exploitable via attacks outside their aggro radius
Bosses will now only begin their fights once they've seen the player
Fixed being able to drop movement speed items to circumvent movement speed cap for trap rooms
Trap Room base movement speed increased from 350 to 360
The following items are no longer purchasable from the main shop: Creature Blade Mail Outworld Meteorologist Meteor Hammer Continuum Key
Fixed Pudge Encounter map on west side having too a narrow channel for Pudge to get through
Bane
Enfeeble: Cast reduction minor shard increased from 3 to 4%
Fiend's Grip: Mana drain minor shard combined with damage per second minor shard
Clinkz
Singe: Knockback distance increased from 50 to 72
Singe: Knockback duration increased from 0.1 to 0.2
Singe: Slow duration increased from 1 to 2
Dawnbreaker
Solar Guardian: Cooldown reduced from 120/110/100 to 100
Lightbringer: Mana cost reduced from 100 to 75
Lightbringer: Duration increased from 5 to 6
Lightbringer: Cooldown decreased from 60 to 45
Sun Sentinel: Duration increased from 3 to 5 seconds
Death of a Star: Fixed some cases where the cast would not start
Death of a Star: Now increases base heal by 75
Disruptor
Glimpse: Bonus damage minor shard increased from 40 to 50
Static Storm: Cooldown reduced from 90/80/70 to 60/55/50
Shocking Travel: Increased damage from intelligence from 70% to 100%
Pacific Storm: Damage reduction increased from 30 to 50%, and also slows movement speed by 50%.
Drow Ranger
Gust: Bonus blind percent minor shard increased from 5 to 7
Marksmanship: Active cooldown reduced from 70 to 60
Silent Echo: Now also grants Drow 2 agility for every enemy hit and 4 agility for every captain hit for 12s.
Fleet-Footed: Now applies a basic dispell on allies.
Gyrocopter
Missile Ride: Area of effect increased from 90 to 120
Missile Ride: Now deals 2x damage
First Strike: Fixed it having no effect if cast again while already having Flak Cannon active
Juggernaut
Blade Fury: Duration minor shard decreased from 1.0 to 0.75
Detonate Ward: Now increases Healing Ward radius by 150.
White-Hot Katana: Ignite duration increased from 5 to 10
White-Hot Katana: Ignite damage increased from 25% to 50%
Kunkka
Torrent: Damage shard increased from 50 to 75
Tidebringer: Damage increased from 15/30/45/60 to 20/40/60/80
Tidebringer: Damage shard increased from 15 to 20
Ghostship: Cooldown reduced from 80/70/60 to 60
Ghostship: Removed rum absorb minor shard
Ghostship: Added 150 damage minor shard
Tsunami: Now fires a single wave forward that deals 250% of Tidebringer's damage as magic.
Lich
Frost Shield: Damage reduction increased from 5/10/15/20 to 7/14/21/28
Chain Frost: Cooldown reduced from 100/80/60 to 60/55/50
Anti-Magic Shield: Duration is now 50% of Frost Shield's duration
Lina
Fiery Soul: Removed stack duration minor shard
Fiery Soul: Removed mana cost / cooldown minor shard
Fiery Soul: Attack and movement speed shards combined into one upgrade
Dragon Trail: Now creates a Light Strike Array for every 250 distance rather than a fixed 4 (base power unchanged)
Ignition: Now uses Laguna Blade's damage instead of Dragon Slave's
Luna
Eclipse: Cooldown reduced from 140/130/120 to 90
Lunatic Frenzy: Lifesteal increased from 20 to 25%
Lunatic Frenzy: Duration multiplier increased from 3 to 4
Magnus
Empower: Removed cooldown/mana cost shard
Reverse Polarity: Cooldown reduced from 90 to 75
Over-Empower: Now triggers a 50% strength Reverse Polarity at the target when cast instead of granting full bonuses.
Shock and Awe: Now stuns instead of slows targets. Damage reduction changed from 75% for 2.5 seconds to 50% for 2.5 + stun duration seconds.
Too Many Waves: Internal cooldown decreased from 4 to 3.
Mars
Arena of Blood: Cooldown reduced from 90 to 75
Anyway, Here's Spearwall: Now causes soldiers to attack twice as fast and knock enemies back half the amount
Stunning Rebuke: Now grants 2 charges of God's Rebuke. The stun duration is now 50% of the knockback slow duration.
Omniknight
Guardian Angel: Cooldown reduced from 160/140/120 to 120
Guardian Angel: HP Regen minor shard increased from 8 to 12
Heal Life Angel: Purification Trigger chance from 20 to 25%
Queen of Pain
Sonic Wave: Cooldown reduced from 125 to 100
Fervent Assault: Buff duration increased from 4 to 10. Effect can now stack multiple times.
Hall of Pain: Area of effect increased from 80 to 125
Discordant Force: Attack damage increased from 10 to 15, and now gives 1% spell amplification per hit instead of attack speed.
Haunting Echoes: No longer creates a scream at the start location
Sand King
Base armor increased by 1
Burrowstrike: Damage upgrade from 60 -> 75
Burrowstrike: 0.75 stun duration minor shard has been added
Sandstorm: Blind and Slow have been combined into one upgrade
Caustic Finale: Explode damage minor shard from 40 to 50
Caustic Finale: Damage over time minor shard from 7 to 8
Caustic Finale: Slow minor shard has been removed
Epicenter: Attack Speed slow minor shard has been removed
Epicenter: Cooldown reduced from 120/110/100 to 100
Transport Burrow: Now creates an Epicenter at the arrival destination that pulses once for each second of Burrowstrike Stun duration.
Independent Sandstorm: Now also gives Sand King bonus movement speed equal to the slow
Slark
Pounce: Damage shard increased from 50 to 75
Pounce: Distance shard now also increases speed
Brackish Bath: Now always also affects Slark when another unit is targeted
Gone Fishing: Now also grants 2 charges of Pounce.
Lucky Catch: Proc chance increased from 15% to 20%.
Viper
Shedding Skin: Aura radius increased from 900 to 1600
Shedding Skin: Damage increased by 50%
Void Spirit
Resonant Pulse: Absorb Per Unit minor shard increased from 15 to 20
Phantom Attack: Critical strike damage increased from 200% to 300%
Weaver
Time Lapse: Cooldown reduced from 70/55/40 to 60/50/40
Back To Basics: Now also casts Shukuchi on the ally afterwards.
Explosive Reality: Now triggers explosions all along the path rather than only the start and end positions.
Winter Wyvern
Ice Cold Killing: Now emanates the current level of Splinter Blast every second with 50% damage
Witch Doctor
Death Ward: Cooldown reduced from 80 to 60/55/50
Invigorating Charm: Now also grants 8% spell lifesteal
Bewitched: No channel Death Ward duration from 50 to 100%
Spirit Balm: Removed
Strange Boon: Removed
In addition to the balance changes and content updates, the Dragon’s Blood anime is also back with Season 2, which is currently airing on Netflix.