Ex-CS:GO Dev Reveals Issues That Affected Source 2 Project
- Former CS:GO developer reveals the key issues that Source 2 engine faced during its early stages of development.
- He highlights certain things that turned the working environment toxic for new hires.
- Eight years since its release, CS:GO has still not been ported over to the Source 2 engine.
There were a lot of rumours about CS:GO being ported over to the Source 2 engine throughout 2020. Well, it is safe to say that none of them turned out to be true. But the reason behind this delay still remains to be shrouded in mystery.
On 1st January 2021 former Valve developer Richard Geldreich who has previously worked on the Source 2 project, revealed key issues that hindered the video game engine's progress during its early days of development around ten years ago.
“Source 2, 10 years ago, was a total hellscape. Many programmers I know who worked on it came in, sane/happy/healthy and later departed total wrecks (and hating the team)”
Former CS:GO Dev Reveals Issues That Affected Source 2
Geldreich earlier today shared his experience of having worked on the Source 2 project around 10 years ago, stating that he along with many other developers “were treated like trash”. He went on to point out key issues that hindered the progress of the Source 2 project during the early stages of its development, which are as follows:
- There was a bonus incentive at Valve which seems to be the root of the problem according to Geldreich who claimed that the new hires who “didn’t understand how the company actually worked” used to get “ruthlessly resisted and pushed out” by the old-timers, the developers who built Source 1 “to lower the bonus competition”.
- The new developers were hired “to push the engine forward,” but they were dropped in a toxic environment where the old developers mainly wanted to “land a big bonus on envelope day”. This made for a “nasty/pointless experience for most” of the new hires.
- If the hired developer was ”too good/skilled/experienced vs the old-timers” they would not be treated well which made it “almost impossible to survive” within the company.
All said and done, Geldreich did specifically state that whatever he shared had “occurred a decade ago” so it is very much a possibility that things might have changed for the better. His main take away from the experience was that “Huge bonus incentives can result in extremely toxic teams”.
This might not be recent news but gives us an idea of how turbulent Source 2 engine’s development journey has been since the start. Let’s see what Valve has in store for CS:GO this year!