In what we can only assume as the final Major patch before The International 9, Valve has just added 24 Aghanim’s Scepter upgrades bringing down the number of heroes without an upgrade to 0.
Plenty of other major changes have also been added alongside, in this patch. IO and Mars have been added to Captain’s Mode, Roshan can now drop a new item, Towers can now multi-shot units, etc.
Several other changes to balance heroes and items have also been added as a part of this patch. You can read the patch notes in full HERE.
Here are the biggest changes in 7.22 which caught our eye.
The overpowered transparent ball is back to the Pro scene after a brief hiatus. The IO of old was one of the strongest heroes in the meta where he terrorized his opponents alongside his trusty partner: Gyrocopter. Now, he is back in the pro scene right in time for the final Minor/Major of the season as well as TI9. With the Aghanim’s Scepter buffs, the hero is arguably stronger, which makes his return to the Pro scene cast a ghastly shadow.
Mars, on the other hand, steps foot into Captain’s Mode for the first time ever. The hero currently enjoys a 54.79% Winrate in the Divine/Immortal brackets (The 8th highest) with a 23.21% winrate. It wouldn’t be a surprise to see him dominate the meta, in the upcoming days.
Over the past few years, there has been a noticeable trend in which support heroes have received a lot of buffs. That trend has continued with 7.22 as well.
The amount of gold you had to spend on Observer/Sentry wards has gone down by ~30%. With Sentry wards being limited to just 1 per 70 seconds, we’re going to see a lot more supports with items against their names.
The fact that there are now two Tome of Knowledges available at the 10-minute mark, makes the position 5 support’s life easier, allowing him to get to level 6 at a reasonable time.
In a move that absolutely no one expected, Valve just added Aghanim’s Scepter upgrades for all of their 117 heroes, as well as making the item a consumable which can drop from the 3rd Roshan.
Some of the most ridiculous ones were:
Added Scepter upgrade. Grants a new ability, Rune Forge. Creates a random Rune in front of you. Cooldown 60. The selection of Runes includes Bounty Runes and Powerup Runes.
Reworked Scepter upgrade. Wild Axes have no cooldown and can be used again once they have returned to Beastmaster.
Added Scepter upgrade. Increases Spin Web max count from 8 to 20, movement speed bonus from 70 to 100%, and removes movement speed limit.
Added Scepter upgrade. Adds a 4th level to Elder Dragon Form, a Black Dragon. Gaining Scepter increases the level of your ultimate by one. Black Dragon has 50% more Corrosive Damage, Splash Damage and Slow amount. It also increases your attack range to 600 and grants you +30% Magic Resistance.
Added Scepter upgrade. Grants you a new ability, Dark Portrait. Creates an ink illusion of a target enemy hero. Illusion lasts 20 seconds and is magic immune with +30% movement speed. Takes 200% incoming damage and deals 150% outgoing damage. Cooldown 35. Manacost 200.
Added Scepter upgrade. Spawns a monkey soldier near you every 3.5 seconds. These soldiers last 12 seconds. Soldiers do not spawn if you are invisible or on trees. These soldiers can attack any target (however, they will not attack buildings if you are not within 500 range of them).
Added Scepter upgrade. Slithereen Crush now creates a puddle of water that is considered a river for bonuses. Provides +25 HP regen, +12 Armor and +40% Status Resistance while in a Puddle or River (in addition to the normal Guardian Sprint River bonuses). Puddle AoE is 550. Puddles last for 25 seconds.
Spectre - RIP Supports
Added Scepter upgrade. Grants you a new ability, Shadow Step. Allows you to perform a single target unit Haunt. Cooldown 70. Manacost 180.
Templar Assassin - aka a Furion cosplay
Added Scepter upgrade. Grants you a new ability, Psionic Projection. Allows you to teleport to any Psionic Trap after a 2-second channel. Does not break Meld. Cooldown 30. Manacost 100. Detonates the psionic trap on arrival.
Added Scepter upgrade. After casting Metamorphosis, a wave travels outwards in all direction causing enemy heroes to become feared for 3 seconds upon impact. Wave starts travelling after 0.6 seconds and has a travel speed of 1000. Spell Immune units do not get hit by the wave. Has a global sound effect.
The big old Roshan just got some massive buffs. He just got a little bit beefier with a +2 Armour buff and deals a little more damage with buffs to his attack damage. There are nerfs to the bounties you receive from bringing down Roshan, with the amount of gold and XP you receive being nerfed which makes early Roshans unappealing.
However, Roshan now drops a consumable Scepter buff item. Which makes Roshan-control crucial in the later stages of the game.
The third Roshan will randomly drop either a consumable Scepter item or a Refresher Shard. The fourth Roshan has both. You can select Roshan to see his inventory and find out what items will drop