There were a lot of rumours about CS:GO being ported over to the Source 2 engine throughout 2020. Well, it is safe to say that none of them turned out to be true. But the reason behind this delay still remains to be shrouded in mystery.
On 1st January 2021 former Valve developer Richard Geldreich who has previously worked on the Source 2 project, revealed key issues that hindered the video game engine's progress during its early days of development around ten years ago.
“Source 2, 10 years ago, was a total hellscape. Many programmers I know who worked on it came in, sane/happy/healthy and later departed total wrecks (and hating the team)”
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Geldreich earlier today shared his experience of having worked on the Source 2 project around 10 years ago, stating that he along with many other developers “were treated like trash”. He went on to point out key issues that hindered the progress of the Source 2 project during the early stages of its development, which are as follows:
RELATED: Former CS:GO Source 2 Dev Criticizes Toxic Culture at Valve
All said and done, Geldreich did specifically state that whatever he shared had “occurred a decade ago” so it is very much a possibility that things might have changed for the better. His main take away from the experience was that “Huge bonus incentives can result in extremely toxic teams”.
This might not be recent news but gives us an idea of how turbulent Source 2 engine’s development journey has been since the start. Let’s see what Valve has in store for CS:GO this year!