The Mobile Legends Advanced Server Patch 1.6.16 update has been released by Moonton with a few battlefield adjustments and tweaks. The new update focuses on delivering balance changes to the new and unreleased heroes as well as the heroes that have made a huge impact in the current meta. These updates are currently only available in the advanced server of Mobile Legends and are not yet confirmed to be released in the regular servers. Here are the complete patch notes for the Mobile Legends Advanced Server Patch 1.6.16 update.
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Balance changes for patch 1.6.16
Slightly increased Floryn's survivability and late-game combat capabilities.
Passive
Initial Latern's Movement Speed Boost: 5% → 7%
Evolved Lantern's Movement Speed Boost: 10% → 15%
Skill 1
Cooldown: 7s → 7-6s
Healing's Magic Power Bonus: 50% → 65%
Slightly increased Aamon's damage against enemies with higher HP.
Ultimate
Minimum Damage: 105-125 + 22% Magic Power → 126-150 + 27% Magic Power (maximum damage remains unchanged)
Skill 1
Base Damage: 280-555 → 290-590
To balance out the extra mobility granted by Yve's Skill 1, we're further lowering her skill damage.
Skill 1
Extra Damage Against Enemies in the Center: 170-320 + 70% Magic Power → 145-295 + 60% Magic Power
Natan's getting out of control with his dashes.
Ultimate
The dash can only be cast once.
Increased the Reverse-Clone's cancellation distance by 1 yard.
New Effect: Using dash reduces 50% of Skill 1 & 2's remaining cooldowns.
Other
Removed Divine Glaive, Genius Wand, and Arcane Boots from Natan's recommended builds.
We're boosting Aulus's laning ability to make him a more appropriate side-lane Fighter.
Skill 2
New Effect: Hitting minions also allows Aulus to perform an enhanced Basic Attack.
Effect Removed: Aulus cannot perform enhanced Basic Attacks if no enemies are hit.
We're increasing the duration of Argus's Ultimate to give him a nudge up in late-game team fights.
Ultimate
Cooldown: 31-25s → 36-30s
Duration: 3s → 4s
We're boosting Granger's jungling speed in the early game but keeping the speed in the late game the same as that on the official server.
Skill 1
Bullet's Damage Against Creeps: 25% More Damage → 50 More Damage
Skill 1
Base Damage: 400-650 → 410-660
Skill 1
Base Damage: 100-200 → 120-220
Ultimate
Base Damage: 560-880 → 600-920
Attribute
Base Physical Defense: 25 → 20
Physical Defense Growth: 4 → 4.5
Base HP: 2890 → 2690
HP Growth: 272 → 292
Attribute
HP Growth: 150 → 165
Passive
Defense Reduction Per Stack: 5-8 → 3-8
Lancelot receives a slight buff.
Skill 1
Mana Cost: 30-55 → 50-40
Skill 2
Mana Cost: 70-95 → 90-80
Bruno's performance after the last adjustment has slightly exceeded our expectations.
Basic Attack & Enhanced Basic Attack
Attack Range: 5.3 → 5.1
Skill 1
Energy Cost: 25 → 18
Fixed an issue where the energy cost of Skill 1 triggered during the flight was incorrect.
Skill 1
No longer slows enemies whose temperature has reached the limit.
Damage: 200 + 20 * Hero Level + 10% of the Target's Lost HP → 100+10 * Hero Level + 13% of the Target's Lost HP
We want to give players resurrected by Immortality a chance to survive when against Execute.
Unique Passive - Immortal
HP Gained After Resurrection: 15% → 16%
Siege Minions' HP in the early game after the last adjustment is a bit too much.
Base HP reduced by 15%.
Fixed an issue where Kupa's HP was incorrectly refreshed or not refreshed under certain circumstances.
Fixed an issue where Kupa couldn't inherit Physical Penetration and other advanced attributes under certain circumstances.
Fixed an issue where Magic Penetration wasn't applied for Yve's Skill 2.
Fixed an issue where the shield of Claude's Ultimate couldn't stack.
Fixed an issue where the second attack of Odette's Skill 2 couldn't properly lock onto targets in some cases.
8 Free Heroes: Server Time 9/10/2021 05:01:00 to 9/17/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Carmilla, Leomord, Irithel, Martis, Gatotkaca, Dyrroth, Minotaur, Baxia
6 Extra Starlight Member Heroes: Chang'e, Pharsa, Belerick, Minsitthar, Kimmy, Esmeralda