MLBB Advance Server Patch 1.7.60 Notes: New Emblem System, Layla Stun, and More
The Mobile Legends: Bang Bang (MLBB) Advanced Server Patch 1.7.60 has been revealed featuring a few interesting changes to the game. One of the most notable changes is the optimized Emblem System. A few heroes also had their roles adjusted to be in line with their play style. The MLBB Advanced Server Patch 1.7.60 update also implemented various balance changes to in-game items and heroes. Some in-game spells and heroes have also been adjusted to see if they would fit well in the current meta. MOONTON is yet to reveal when the MLBB Advanced Server Patch 1.7.60 update shall be released on the regular servers.
Removed the shield and Movement Speed bonus.
New Effect: Her skills now deal an additional instance of damage each time they hit a non-Minion unit.
Cooldown: 4s >> 6s
Max Uses: 5 >> 4
New Effect: Gain a slight increase in Movement Speed every time her Skill 2 hits a target or Skill 1's Leonin Crystal.
Number of Skill 2 casts required to unlock: 5 >> 4
Number of hits: 8 >> 6
Minimum damage after decay: 20% >> 40%
Increased Movement Speed bonus during Ultimate.
Spell Vamp gained after hitting all the beats: 40% >> 30%
New Effect: Gain Physical & Magic Defense during Ultimate.
Basic Attack & Skills
Greatly reduced backswing time to allow her to move and attack more efficiently.
Changed the slow effect from mark detonations to a 0.5s area stun.
All Weaknesses Hit Damage: 55-97 >> 70-112
Chase Range: 8.5 >> 6
Aerial Speed Boost: 10% Total Movement Speed >> 100% Extra Movement Speed
Optimized Effect: Certain heroes whose Ultimate enters cooldown after its duration now also gain cooldown reduction from kills and assists during the Ultimate duration. (Includes: Faramis, Yve, Luo Yi, Leomord, Baxia, Hanzo, Granger, Edith, Aldous.)
Optimized Effect: Now when the shield is attacked, it will be restored after 30s even if it's not destroyed.
New Effect: Increase Movement Speed when the shield is active.
Battle Spell Adjustments
Shield: 750 + 50* Hero Level >> 750 + 90* Hero Level
Removed the effect of granting shield to nearby allied hero.
The effect will now move with its caster, making it more suitable for Supports.
Grock: Tank >> Tank/Fighter
Johnson: Tank >> Tank/Support
Carmilla: Support >> Support/Tank
Kaja: Fighter/Support >> Support/Fighter
Ruby: Fighter/Tank >> Fighter
Fredrinn: Tank/Fighter >> Fighter/Tank
Paquito: Fighter >> Fighter/Assassin
Yin: Fighter >> Fighter/Assassin
Benedetta: Assassin >> Assassin/Fighter
Harley: Mage/Assassin >> Assassin/Mage
RELATED: Is There a New Mythic Rank in MLBB?
Silvanna: ExP/Jungling >> EXP/Roaming
Fixed an issue where Lolita's Enhanced Basic Attacks would end when it's not used (also fixed on the Official Server).
Fixed an issue where Gloo would remain on Hayabusa after he used his Ultimate.
Fixed an issue where Gloo would remain on Wanwan after she used her Ultimate.
Optimized the Terms and their descriptions in the Tutorial.
These are the major optimizations to the new Emblem System:
There are now 7 types of Emblems instead of 9:
[Basic Common Emblem] will be the same level as the previous [Common Physical Emblem].
The levels of the other 6 Role Emblems will remain the same.
Custom Jungling Emblem and Common Magic Emblem will be removed and 100% of their cost will be refunded to you when the new Emblem System is launched on the Official Server.
During the test, Physical Emblem Fragments you obtain will appear as Common Emblem Fragments; Jungling Emblem Fragments and Magic Emblem Fragments will be converted into Magic Dust.
Removed Talent Points. The 3 rows of Talents on the left side of Emblems will now be 2 Standard Talents and 1 Core Talent.
All Talents can be equipped to any Emblem once unlocked.
As [Battle Setup] is launched, Talent Setups will be bound to individual heroes. The Talent Page will be deleted.
Adjusted the attribute distribution of the 7 Emblems: Each of them focuses on a specific core attribute. We have added and deleted certain talents and adjusted the effects and stats of some existing talents.
Battle Points needed for leveling up Emblems will be converted into Emblem Fragments according to the cost of the [Common Emblem Chest]. Emblem Fragment costs will be adjusted but will no longer cost Battle Points.