Galaxy Racer Announces Plans to Expand in India and South Asia
Galaxy Racer is looking to strengthen its focus on India and the South Asian market in 2022 and beyond. The esports and gaming organization has a worldwide presence with over 100 content creators and it is looking to expand with even more Indian and South Asian content creators under its brand. The organization has already signed multiple content creators from India, Nepal and Bangladesh and is looking to hire even more talent moving forward.
Galaxy Racer’s new content creators
Galaxy Racer’s talent acquisition team is looking to incubate content creators from South Asia. The content creators who have joined the organization are:
Ravichandra “Gaming Tamizhan” Vigneshwar (India)
Monika “Gaming Girl” Dubey (India)
Sarath “InstaGamer” (India)
Hemant “X-Mania” Vyas (India)
Arun “Run Gaming” (India)
Vishal “Evil Official Kharb” (India)
Revathy “Bright Fox” Kiran (India)
Shomita “Hayley Sphere” (India)
Tania “Star Tania” (India)
Pooja Bisht (India)
Soneeta “Soneeta” Thapa Magar (Nepal)
Shoikot “Itz Kabbo” Islam (Bangladesh)
All of the new content creators combined bring in almost 30 million followers to Galaxy Racer’s growing audience. The new creators cover a range of esports and non-esports titles including GTA, Rust, Valorant, Raft, Pummel Party, Fall Guys, and Rocket League, among others.
To further expand its network of content creators, the company has appointed Rohin Bhaumik as Head of Creators and Talent – South Asia. Rohin joins the company following two years at gaming publisher Garena as Creator Manager and Product Lead. He has also previously worked with brands such as PUBG Mobile, Intel and OnePlus.
Paul Roy, CEO of Galaxy Racer said in the official press release, “We look forward to partnering with the best content creators across segments be it gaming, esports, or lifestyle and expanding our presence in this dynamic market.”
Galaxy Racer is also looking do diversify and move into the lifestyle segment in South Asia. The brand has already diversified beyond gaming and esports by delving into content creation, event production, consumer goods and even music production.