Call of Duty: Mobile has introduced a number of classes to choose from. Each class has its own perks and meant to suit different playstyles. In this two-part article, we first take a look at Clown, Defender, Mechanic, Medic, Ninja, and Scout classes.
Call of Duty: Mobile Classes
The Clown’s loadout includes a Toy Robot and the Anti-Zombie ability. Anti-Zombie deals with the undead by reducing zombie aggression distance. Think of this perk as Dead Silence against the Dead. When travelling across the map, zombies won’t notice your footsteps until you get close enough to deal with them. The Toy Robot attracts Zombies like a moth to a flame. However, instead of tearing them to shreds, the Toy Robot turns these zombies into allies who attack any hostiles near the toy.
While the toy is great for any point in the battle, try to use it at the end of your game, because of the limited safe area your enemies can hide from the undead.
The Defender is a great defensive class (as its name suggests) and is equipped with the Transform Shield and Reinforced ability. Transform Shield is a portable barrier that blocks bullets. Whether you need a bit more protection while hiding behind a ledge, or a place to hide in the middle of a street or a wide-open field.
The Defender’s second ability called Reinforced increased resistance to all non-ballistic or non-projectile weapons. This means explosives like Frag grenades or environmental enemies like zombies will deal less damage to you. While Transform Shield is ideally used at any time in the game, Reinforced is best used at the end of the game when enemies are likely to use explosives the most.
The Mechanic is a war machine built on manipulating technology to gain an advantage. The Mechanic has the EMP Drone which shoots out an Electro-Magnetic Pulse that interferes with enemy equipment and other technology. Using the EMP Drone, like other pieces of equipment, relies on some creativity and placement. The Drone is a fragile machine, meaning that a well-thrown explosive or a few bullets can knock it out of the sky. Avoid this by placing it within the action, but either tucked away in corners, behind cover or high in the air to where enemies won’t notice.
The Mechanic’s second ability helps players see vehicles, enemy traps and other equipment highlighted in infrared light, through walls and ceilings. This means this class plays a vital role in battle tactics and map navigation. Being able to spot an idle helicopter or a speeding ATV whizzing by, or even a Trophy System can help add information to the split-second decision-making.
The Medic is based around healing, with the ability Master Healer allowing the Medic to use healing items at a faster rate, as well as speeds up the revival process on downed teammates. In the thick of battle, every second matters, and this ability reduces time on two key elements of playing, and winning, this game mode in Call of Duty: Mobile.
The Medic also has access to the Medical Station. This equipment is a mobile machine that you place on the field of battle, and it heals the player and all allies in a blue circle which travels with you. Drop this at the start of a clutch fight to get an edge over your opponent. Dropping this while looting the area might also be a good idea, as the whole team can decide which weapons and equipment to loot while soaking in all those lost hit points. The second is during combat at long distances. In a sniper battle, having a healing circle right underneath your party while behind cover could be useful.
The Ninja is a class that uses the Dead Silence ability and the Grappling Hook to move around with silence and speed. Dead Silence decreases the player’s movement sounds on the ground.
Then there is the Grappling Hook, which can be used to high ground. Kind of like how Spiderman uses his web on a building or rock. The hook can be fired at a tree, rock, or even the ground towards the direction of safety. The Ninja class is best played on foot and pick up a suppressor to become a truly silent deadly assassin.
The Scout has access to the Sensor Dart and the Tracker ability, both great for gathering information. When fired, the Sensor Dart reveals enemy locations (like a UAV in Multiplayer) in a small area around the small spike.
While it does not reveal the enemy’s vertical location (i.e. on a roof or in the basement of a multi-story building), it does show where they are on the mini-map. That alone could be enough information to determine where these enemies might be and how to best proceed in either attacking, defending, or advancing through an area.
The Tracker reveals recent movement patterns of enemies by highlighting their fresh footprints in infrared light. With all this intel at the Scout’s fingertips, communicating to teammates about enemy locations seen through the Recon Dart and Tracker is a strong definition of being a team player. So, while playing this class with a team, communicate clearly, perhaps turn on your mic to tell others the enemy location effectively.