Riot Games have revealed the upcoming content for the upcoming Wild Rift Patch 2.2a. The patch features the debut of one of the most iconic champions in League of Legends PC, Rammus. The new champion is expected to arrive on April 22, 2021. Along with the new champion, the devs also revealed the new Stargazer skin line and an event themed around the new skins. The Wild Rift Patch 2.2a will also have a few balance changes for certain champions and in-game items. If you’re looking for a breakdown of the upcoming patch update for Wild Rift, here are the full patch notes for the forthcoming Wild Rift Patch 2.2a update.
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One of the most lovable champions is finally making his way into Wild Rift. Widely known for his signature “Ok” champion dialogue, Rammus is a tank champion that can reflect damage coming from his enemies. He can also roll into a ball and gain bonus movement speed, allowing him to chase down enemies easily. The champion is expected to be released on April 22, 2021.
The new Stargazer skins will soon be released along with a few skins for the new Wild Rift Champion, Rammus.
The new skins will be released throughout the patch.
These new accessories will be released along with the Stargazer skin line.
A new event featuring the new Stargazer skin line will be released on April 15, 2021. More details will be revealed at a later date.
The test phase for the 120 FPS support will be added in the upcoming Wild Rift Patch 2.2a update. Keep in mind that this is only suitable for high-end phones like the OnePlus 9 & OnePlus 9 Pro, Google Pixel 5, ASUS ROG Phone 2, and Razer Phone 2.
The devs figured that Alistar is dealing too much damage to turrets with his 2nd skill. They reduced the damage of the skill for turrets.
2nd Skill: Headbutt
Blitzcrank has been slightly underperforming in the current meta. Some of his previous nerfs have been reverted to give him a bit of an edge on the battlefield.
1st Skill: Rocket Grab
2nd Skill: Overdrive
Corki’s care package arrives way too fast which allows Corki an almost unlimited amount of special rockets to use. The devs changed his care package to arrive a little longer.
Passive: Hextech Munitions
Diana’s performance in matches is a bit lackluster compared to other melee mages like Katarina. The devs are giving her a slight buff to help her keep up with the meta.
Base Stats
Passive: Moonsilver Blade
1st Skill: Crescent Strike
2nd Skill: Pale Cascade
3rd Skill: Lunar Rush
(Ult) Moonfall
The crazy doctor is having way too much fun snowballing after he gets his Sunfire Aegis item. The devs are tuning him down to give players a slight fighting chance.
Base Stats
(3) Masochism
The devs felt that Galio broke the meta too much. They will tone him down and keep him close to average to prevent Galio from breaking the meta too much.
Base Stats
Passive: Colossal Smash
1st Skill: Winds of War
2nd Skill: Shield of Durand
3rd Skill: Justice Punch
The devs felt that Leona needs a bit of help in being viable in the meta. The shiny tank will receive a slight cooldown reduction to help her spam more skills.
1st Skill: Shield of Daybreak
3rd Skill: Zenith Blade
The devs are giving Pantheon a slight buff to help him carry the early game.
Base Stats
1st Skill: Comet Spear
Shyvana is having too much utility in her. The devs are reducing his stats a little bit.
Base Stats
(1) Twin Bite
(3) Flame Breath
Tristana is currently one of the least viable marksmen in the meta. The devs are giving her a slight boost to get her back on her feet.
Base Stats
3rd Skill: Explosive Charge
The champion is currently one of the most reliable picks in the Jungle Lane mainly due to her having too much utility and damage. The devs are reducing her stats a bit just enough to force players into taking risks for greater rewards.
Base Stats
(Ult) Assault and Battery
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This item gives a pretty decent stat boost despite its cheap price. The devs raised the price a bit to be on par with the item’s quality.
This item works way too much for tanks, especially Dr. Mundo. Its damage is slightly reduced to make it more balanced.
This isn’t a balance change, but rather, a bugfix.
The devs observed that in competitive play, the laning phase is almost optional. To keep the laning phase important in the game, the devs made the following changes;