The 7.27B Patch saw various significant changes that reverted past changes restoring many heroes to the original state. For instance, Centaur Warrunner had his retaliate restored to its original form, making the ability a passive instead of an active.
There were other significant changes too. Some of the most significant changes are listed below.
BLOODSEEKER
Intelligence increased from 18 + 1.7 to 21 + 2.0
BLOODRAGE
Bloodrage has been reworked. Increases your attack speed by 50/80/110/140 and your spell amplification by 6/12/18/24%. Drains 2.4/2.6/2.8/3% max health per second. Self or ally hero cast (provides half attack speed for allies). Lasts 8 seconds. Cooldown 14/12/10/8. Manacost 25/30/35/40. Not lethal.
Bloodrage can now be cast without interrupting movement
THIRST
Thirst no longer grants attack speed.
Thirst now provides 6/9/12/15% of max health as a heal for creep kills and 12/18/24/30% for hero kills. Grants half healing if you are within 300 radius of a dying enemy creep or hero.
TALENTS
Level 10 Talent increased from +5 Armor to +6
Level 10 Talent changed from +20 Attack Speed to +30 Bloodrage Attack Speed
Level 15 Talent increased from +60 Blood Rite Damage to +75
CENTAUR WARRUNNER
RETALIATE
Retaliate no longer has an active component that provides attack damage
Retaliate now also returns 20/25/30/35% of your strength as damage
Retaliate base damage reduced from 16/36/56/76 to 15/30/45/60
Retaliate now does half damage to towers instead of full
DOUBLE EDGE
Double Edge cooldown reduced from 5 to 4
HOOF STOMP
Hoof Stomp cooldown reduced from 22/19/16/13 to 15/14/13/12
Hoof Stomp damage increased from 80/110/140/170 to 100/150/200/250
Hoof Stomp stun duration reduced from 2/2.25/2.5/2.75 to 1.7/2.0/2.3/2.6
Hoof Stomp manacost reduced from 115/120/125/130 to 100/110/120/130
TALENTS
Level 15 Talent changed from +25 Base Damage to +40 Damage
Level 20 Talent reduced from +70 Retaliate Damage to +50
CHAOS KNIGHT
CHAOS STRIKE
Chaos Strike now has a 30% chance to proc instead of using a cooldown
PHANTASM
Phantasm cooldown reduced from 125 to 75
Phantasm illusion count reduced from 3 to 1/2/3
Phantasm illusion outgoing damage increased from 40/70/100% to 100%
Phantasm illusions no longer have an extra 25% magic resistance
Phantasm manacost reduced from 125/200/275 to 75/125/175
TALENTS
Level 15 Talent increased from +12% Cooldown Reduction to +14%
Level 25 Talent changed from +1.5 Max Chaos Bolt Duration to +1s Min/Max Chaos Bolt Duration
Level 25 Talent changed from -1.5s Chaos Strike Cooldown to +10% Chaos Strike Chance
CLINKZ
Intelligence gain increased from 1.7 to 2.2
Attack point improved from 0.7 to 0.4
SEARING ARROWS
Searing Arrows damage increased from 25/35/45/55 to 30/40/50/60
Searing Arrows manacost increased from 9/10/11/12 to 12
STRAFE
Strafe is a basic ability again. Grants 110/140/170/200 attack speed and 100% evasion against ranged attackers. Lasts 3/4/5/6 seconds. Cooldown 34/30/26/22. Manacost 40/50/60/70.
SKELETON WALK
Skeleton Walk now provides invisibility and 15/30/45/60% movement speed. Does not end invisibility when casting his spells. Lasts 25/30/35/40 seconds. Cooldown 20/19/18/17 seconds.
BURNING ARMY
Burning Army is now a scepter ability. Summons 5 skeletons in a 1300 line. Skeletons have 1000 health, but die in 2 hits and deals 30% of your damage. Cooldown 90, Manacost 150.
DEATH PACT
Death Pact has been reworked and is now his ultimate. Consumes a target friendly or enemy creep, gaining a percentage of its hit points as max health and damage. Gains 6/10/14% of the target's current health as damage, and gains 60/80/100% as health. Lasts 65. Cooldown 80/70/60. Manacost 100. Cast Range 900.
TALENTS
Level 10 Talent changed from +9 Strength to +1.75 Mana Regen
Level 10 Talent changed from +7 Agility to Skeleton Walk Exit Summons 1 Burning Army Skeleton
Level 15 Talent increased from +12 Searing Arrows Damage to +25
Level 15 Talent changed from -30s Burning Army Cooldown to -10s Skeleton Walk Cooldown
Level 20 Talent increased from +100 Attack Range to +125 Attack Range
Level 20 Talent changed from +325 Death Pact Health to Kills Reset Death Pact Cooldown
Level 25 Talent changed from +3s Skeleton Walk Attack Speed to +50/5% Death Pact Health/Damage
RUBICK
Base attack speed increased from 100 to 110
Attack damage spread reduced from 47-57 to 49-55
FADE BOLT
Fade Bolt damage reduction changed from a fixed value for heroes and creeps to 10/18/26/34% base damage
Fade Bolt damage increased from 80/160/240/320 to 100/175/250/325
Fade Bolt manacost reduced from 135/140/145/150 to 120/130/140/150
TALENTS
Level 10 Talent changed from +50 Damage to +50 Base Damage
Level 15 Talent changed from -80 Fade Bolt Hero Attack to Fade Bolt Steals Hero Damage
SHADOW FIEND
Base damage increased by 4
NECROMASTERY
Necromastery max soul count from 12/20/28/36 to 11/14/17/20 (scepter is 25)
Necromastery damage per soul changed from 2 to 1/2/3/4
Necromastery no longer grants an extra amount for hero kills
REQUIEM OF SOULS
Requiem of Souls now releases a wave per 1 soul instead of per 2 souls
TALENTS
Level 20 Talent increased from +2 Damage Per Soul to +3
UNDERLORD
Attack range increased from 150 to 175
ATROPHY AURA
Atrophy Aura no longer provides permanent bonus damage
Atrophy Aura creep death damage rescaled from 5 to 4/5/6/7
Atrophy Aura damage duration increased from 30/40/50/60 to 30/45/60/75
FIRESTORM
Firestorm cast point reduced from 0.6 to 0.5
Firestorm AoE increased from 400 to 400/430/460/490
Firestorm debuff no longer ignores Ancients (still ignores Roshan)
PIT OF MALICE
Pit of Malice cooldown reduced from 22/20/18/16 to 18/17/16/15
TALENTS
Level 10 Talent changed from +20 Movement Speed to +5 Armor
Level 10 Talent changed from +14 Firestorm Wave Damage to +12% Magic Resistance
Level 15 Talent changed from +5 Atrophy Permanent Bonus Damage to -3s Firestorm Cooldown
Level 15 Talent changed from +175 Cast Range to +100 Pit of Malice AoE
The biggest winners of this patch seem to be Underlord and Clinkz according to Dotabuff. If you want to gain some before Valve nerfs them, here's your chance.
Vignesh has been covering the esports industry for nearly 5 years starting with the early days of the DPC. His industry expertise includes experience in Dota 2, CS:GO and Mobile Esports coverage.